7/7/2025

AlphaZero: Mastering Games with Self-Play Reinforcement Learning

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AlphaZero, a general reinforcement learning algorithm, achieved superhuman performance in chess, shogi, and Go. It learned solely through self-play, starting from random moves and given only the game rules.

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This groundbreaking AI defeated world-champion programs like Stockfish (chess) and Elmo (shogi) within 24 hours of training. It represents a significant leap from previous game-playing AIs.

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Traditional chess programs rely on sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions refined by human experts over decades. AlphaZero takes a different path.

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Unlike Deep Blue, which defeated Kasparov in 1997 using vast search trees and human-tuned heuristics, AlphaZero replaces this handcrafted knowledge with deep neural networks and a tabula rasa approach.

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AlphaZero's core is a deep neural network that takes a board position as input and outputs move probabilities and an estimated game outcome. This network is trained entirely from self-play games.

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Instead of alpha-beta search, AlphaZero employs a general-purpose Monte-Carlo Tree Search (MCTS). Each search simulates games of self-play, guided by the neural network's predictions.

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The neural network parameters are continuously updated via gradient descent, minimizing the error between predicted outcomes and actual game results, and maximizing similarity to search probabilities.

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Key differences from AlphaGo Zero include: AlphaZero optimizes for expected outcomes (handling draws), does not exploit game symmetries (chess/shogi are asymmetric), and updates its network continuously.

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AlphaZero uses the same algorithm settings, network architecture, and hyperparameters for all three games. This demonstrates its generality and adaptability across diverse and complex domains.

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Despite searching far fewer positions per second (80k for chess vs. Stockfish's 70M), AlphaZero compensates by focusing selectively on promising variations, a more 'human-like' search approach.

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AlphaZero's MCTS also scaled more effectively with thinking time than traditional alpha-beta engines, challenging the long-held belief that alpha-beta search is inherently superior in these domains.

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The AI independently discovered and frequently played common human chess openings during its self-play training, showcasing its ability to master a wide spectrum of strategic play from first principles.

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